using Tower.Data;
using Tower.State;
using Share;
using Share.Movement;
using Spine;
using Spine.Unity;
using System.Collections;
using System.Collections.Generic;
using TableDef;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.Rendering;
using static Spine.AnimationState;

namespace Tower.Object
{
    public class ObjectHumen : ObjectDynamic
    {
        public RuleDefine.ECamp Camp { get; set; }
        SkeletonAnimation m_Renderer = null;
         
    }
}
